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    About engage! :

    Engage! is a serious game that is meant to introduce its players to the possibilities and challenges of public humanities or as an icebreaker to open discussions between interested parties.

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Get started

Download the "engage!" game, read up on technical terms and give us feedback.

Downloads

Printable game board, cards and rules.

Glossary

Explanations of technical terms and links to further resources.

Reading List

Collection of recomendations for further reading.

Video introduction

"Community-engaged research" in a 5-minute film.

Interviews

Real-life experiences of researchers collaborating with the public.

Feedback

Rate the game and let us know what we can improve.

Contact the team

Email us your questions and suggestions.

Twitter feed

Up-to-date information on projects, publications and events.

"Engaged research" online

Stay informed on the latest developments in academic collaboration with non-academic groups and check out these web and social media resources.

Hands-on advice on #dariahTeach

The open source platform #dariahTeach provides video-supported tutorials that help researchers, students and professionals in cultural institutions develop new approaches to their research data and collaborate with people outside their own fields.

“Research for all” – a journal for engaged research

If you are looking for an open-access journal focusing on different aspects of “engaged research”, check out “research for all“. The journal covers projects and methodologies that involve universities and communities, services or industries working together.

Meet engaged researchers from across Europe

The European Citizen Science Association (ECSA) is a non-profit association that encourages the Citizen Science movement in Europe. The network was launched in 2013 and has members from 28 countries.

“Design thinking” as a step towards “engaged research”

The "Ignite" M.A. module created for #dariahTeach introduces humanities scholars and cultural heritage professionals to the iterative project cycles of “design thinking” that can make traditional research more interactive and responsive.

Meet engaged researchers

Read about researchers and cultural heritage officers who have worked with non-academics to develop successful humanities projects.

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Participatory engagement is increasingly being considered a key component in the design of digital humanities projects. As a concept and method, it has a wider reach than crowdsourcing and signals a more collaborative relationship between researchers, the research process, and the community it serves. I am constantly working on tools and case studies that will help other researchers to discover the value of engaged research for their own projects and to navigate the technical, ethical and legal challenges that may arise when working with non-academics.

Prof. Susan Schreibman Digital Literature and Art, Maastricht University, Netherlands
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"RETOPEA, our project on religious peace treaties, explores innovative teaching approaches to promote successful interreligious dialogue. In collaboration with non-academic partners, we use peace settlements of the past as learning resources for the present and encourage young people to consider different forms of religious cohabitation in nuanced and empathetic ways.

Dr. Henning Jürgens Member of academic staff at IEG Mainz, Germany / work package 2 coordinator in the EU-funded »RETOPEA« project
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My first contact with engaged research was working for the Irish "Letters 1916-1923" project from October 2017 to December 2018. Collecting and transcribing so many letters would not have been possible without our interns and volunteers. All of them made a unique contribution that fostered new research.

Dr. des. Monika Barget Early Modern Historian, DH LAB at IEG Mainz, Germany

This website was created by Isabelle Reiß during a DH internship supervised by Monika Barget (IEG Mainz) in October to December 2019.

“engage!” is affiliated with #dariahTeach, an open source, multilingual, community-driven platform for high quality teaching and training materials for the digital arts and humanities.

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